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Mobile & Social

With mobile platforms and social media, learners have instant access to information and peers, creating new ways to network, collaborate and personalize their own learning environments. For more information, see


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Gamification & interactive technologies

Many learning theories support the need to design interactive activities for learners to engage, motivate and support learning transfer.  While designing interactive games is not new, the term gamification is


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MOOCs & online learning

Technology is indeed changing educational opportunities for many, but we need to be careful to design online courses and the popular Massive Open Online Courses (MOOCs) with established best practices


From Tricia Boland's Blog

University Students Between Lectures
Growth in University Online Courses

According to the 2015 Survey of Online Learning by the Babson Survey Research Group, more than one in four (approx 28%) students are have taken at least one distance education

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$2 Billion and Growing

According to a recent report from Bersin by Deloitte (May 2013), U.S. companies are spending over $62 billion on corporate training programs with over $2 billion toward online learning.  Even

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STEM for Her Foundation funds STEM educational programs for girls & young women

The Women in Technology’s Mentor-Protégé Program, offered by the Girls in Technology (GIT) committee, provides high-school girls in the DC Metro area opportunities to learn about science, technology, engineering and mathematics